I’m a huge fan of the cyberpunk genre. I’ve read Neuromancer, I’m in love with Blade Runner (the director’s cut specifically) and its sequel 2049, and I’ve been enraptured by Akira and Ghost in the Shell. The combination of noir, cerebral narratives about existentialism and body modification, and colossal futurist architecture is truly captivating and is what makes it such a distinct genre. So as you could probably guess, I was over the moon when I saw the world premiere trailer for Cyberpunk 2077 at E3 2018. After a couple of years of hype and multiple delays that seemed never-ending, it finally released on December 10, 2020, to worldwide disappointment. The game was infested with bugs, the console versions were nigh unplayable, the story was fine albeit unremarkable, and to top it all off – it was revealed that CDProjekt Red employees were crunching.
Admittedly, Cyberpunk 2077‘s huge marketing campaign caught me in its wake. I was blown away by the game’s commitment to allowing the player to immerse themselves in a cyberpunk world filled with amazing characters to meet, missions to experience, and lore to dig into. Instead, Transistor, a game from nearly six years ago, gave me the experience I was looking for.
(Spoilers ahead for basically the entire plot of Transistor)
I know it’s hard to compare the two games. Cyberpunk 2077 is a game made with a large budget and an ambitious scope. Transistor on the other hand is an indie game made by a team of fewer than twenty people. One commonality between the two is that they both borrow from the cyberpunk genre for inspiration, but Transistor pays respect to the genre’s deepest questions about transhumanism and technology.

If you don’t know, Transistor is a game about an advanced piece of technology that can absorb the consciousness of the dead which takes the form of a great sword. The dead then reside in a place called The Country which could be thought of as an afterlife. The main character Red is a singer in Cloudbank, the game’s setting. Her voice is had been trapped inside the transistor at the same time it had stabbed and killed a man. This man’s consciousness is absorbed into the transistor and becomes a companion to Red on her journey where she fights to stop a legion of sentient robots known as The Process that consume (or process) the city.
What I enjoy about this plot is that it focuses on the hardships of two characters on their journey as they realize the wrongdoings of a powerful elite with unrestrained ideas that have severe consequences on ordinary people. The Camerata, who developed the transistor, use it to control the city at their whim. The kill figures they don’t like and shape the image of the city to their desires. Once the credits roll you feel the pressures wash away when Red and the unknown man in the transistor finally meet in The Country. Red and the unknown man earn their place in the afterlife after having suffered from the trauma of a reality created by The Camerata, yet are able to enjoy it undisturbed. They are allowed to enjoy the fruit of the dark labor of The Camerata untouched by their desires. For such a small game, the world of Transistor and its story feels so fleshed out and rich. It goes beyond its action-strategy gameplay loop to make its characters feel three-dimensional

Although I’ve praised the story, it doesn’t do all of the heavy lifting. The dire and apocalyptic tone is fleshed out through reverberating and somber electric guitar riffs and the thick bass synths that have become a stylistic staple in Darren Korb’s work in other Supergiant games. The soundtrack sounds affected and distorted by electronic instrumentation but still integrates the sound of acoustic instruments throughout and it feels fitting for a game that considers the themes of transhumanism and technology. The somber tone set by the music and story is balanced by the beautiful visual style of Jen Zee. The buildings and streets of Cloudbank pop with color and feels like a cross between Art Nouveau (especially the character designs) and a cyberpunk neon metropolis.

If you’re looking for something tinged with cyberpunk swagger to satiate your appetite for cyberpunk, then I absolutely recommend playing Transistor. I’m pleased to have finally given it a try, even though I was six years too late.
This is only the beginning of posts featuring me gushing about games from Supergiant Games. There’s definitely more to come.





















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